Digital Classroom - Ledihatv

Digital Classroom


Digital Classroom


TeachThought: The Components Of A Digital Classroom

1, The Rooms. The areas of a virtual classroom can be customised or…
2, A tone. The concept behind this one is quite vague, but the tone of a…
3,Loops in the feedback. The feedback loops in a digital classroom have…

4,the technological. The fourth component of an online classroom is the

5,Is that the goal? Can a “horticulture classroom” be a regular gathering place in a garden?

Are humans to blame? Is an eight-person video chat where they’re studying chemistry a “classroom”?

Or perhaps it’s the equipment. A classroom for woodworking would feature wood, saws, sanders, and other tools to form the wood. It could be in a garage, vocational facility, or retail setting.

Pots, pans and a stove of some type would most likely be present at a cooking lesson. It may occur at a house, a restaurant, or a school.
the technological. Summary: A digital classroom’s fourth component is the

How about the typical K–12 classroom? What pieces does it have? Books, paper, pencils, seats, desks, an instructor, pupils, and wall-mounted signs? You probably have shelves, scissors, and other things in mind.

The key query here has to do with goals, resources, and spaces. In contrast to the woodworking classroom mentioned above, a “digital classroom” is a fluid concept, thus what exactly it entails is open to classroom

Eight essential components of the digital classroom are listed below as a starting point for the debate. The primary example of this in current times—a physical classroom that extends into digital spaces—is noted. With only a few exceptions, the majority would nevertheless apply to entirely digital classrooms as well.

8 Important Components Of The Digital  classroom Of The Digital

I, Spaces 

A digital classroom can have places that are responsive or silent, static or fixed, personalised or anonymous. The major topic is potential, but that potential could not be realised if learning objectives and the tools utilised to accomplish them are not in line.

Examples include a 1:1 classroom where students switch between ‘digital’ and ‘physical’ workstations, an online course with a group for reflective conversation, a Reddit or Quora forum to pose questions and elicit different perspectives on a problem-based learning classroom

How it differs from typical classrooms is as follows: If for no other reason than the fact that children are constantly “physical,” typically travelling from a physical house to sit in a physical location with other physical students in a real school, the spaces in a digital classroom are both physical and digital.

Strengths: As previously mentioned, a digital classroom has the potential to be completely personalised for each student to connect with the appropriate content, peers, or audience at the appropriate time—and’scale’ insofar as that potential can be replicated for every student every day without the direct and persistent ‘programming’ of a classroom


This one is a little vague, but the concept is that one of a digital classroom’s most distinguishing features is the tone. Digital classrooms have a mood and tone that stand out in contrast to traditional classrooms, where assignments frequently start here and end there and all student activities are contained, limited, and frequently teacher or classroom-centered. This is true of the aesthetic of the assignments, the workflow for teachers, the pace of the assignments, and the frustration of buggy classroom

A student may be required to sign up for an account before completing an assignment, such as creating a ReadWorks account before taking a quiz, or they may be required to complete an assignment in order to open a new account, such as to publish a project-based learning artefact, while other times they may be required to sign up for a VPN due to a district internet filter that blocks certain websites.


The technology is the most recognisable component of a digital classroom—it comes in at number four. The technology of a digital classroom is the most obvious component for many and might appear to be the most important. This is true whether it is hardware or software, WiFi or LANs, operating systems or social media classroom

(Of course, nothing could be farther from the truth than this. For a youngster, the most important component of any learning experience is them—what they learn and what they do with what they learn.)

Examples include apps, social media sites such as Facebook, Instagram, and others; YouTube; live video streaming services (such as Twitch for sporting events or YouTube for video games); iPads and Android tablets; Apple Watch and other wearable technology; virtual reality hardware, software, and games; QR codes and scanners; Google search and related web browsers with plug-ins and extensions; and adaptive learning.

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